What is this? This page is dedicated to physic engines and games and hopefully animation. It is a place to keep my work from drifting into the voids between the bits of my hard disk. I want to focus on the programming aspects and not a general discussion about engines and reviews about those.
Where to start? I do have some experience of programming a physics engine but would not consider myself, but I am still climbing up the learning curve (or wall). If you want to get started you definitely have to check out the page of Chris Hecker (http://chrishecker.com/) especially his quite old introduction to Rigid Body Dynamics (http://www.chrishecker.com/Rigid_Body_Dynamics) is a very good place to start.
What’s next? Hopefully some code and examples but don’t expect any regular updates here.